Ireland

Texturing Artist, Dublin

Texturing Artist, Dublin
Description
Job Description At Brown Bag Films, our motto is simple:“We Love Animation™.” And we mean it - we put our artists at the heart of everything we do. As one of the most creatively driven animation studios, we are passionate about creating high-quality, engaging content for kids and families everywhere.We are currently looking for a Texturing Artist to join our talented team here at our Dublin studio. The successful candidate will create high-quality textures and shaders that meet the artistic and narrative goals set by the Art Director, while adhering to technical specifications and project constraints.This is a Fixed-Term, 8 week contract based in Dublin. Please note that our studio operates on a hybrid model, with a minimum of two days per week required in the studio. The successful candidate must have the right to work in Ireland for the duration of the contract. Key Responsibilities

Create textures and shaders for characters, props, environments, and other assets using tools such as Unreal Engine, Maya, and Substance Painter. Interpret visual direction and ensure technical accuracy through close collaboration with Art Directors, CG Supervisors, and Production. Work with Lighting and Compositing teams to ensure shaders meet the final look requirements.Perform technical approvals on internally and externally produced assets. Monitor and log time spent on tasks and Escalate issues promptly. Review your own work and participate in dailies to critique the work of the wider team (including overseas). Troubleshoot and resolve artistic and technical issues related to surfacing.Collaborate with technical teams to ensure optimized rendering performance. Stay current on industry tools, workflows, and best practices. Key Requirements

Knowledge Working knowledge of texture and shading creation and the CG pipeline. Experience Experience as a Texture Artist in broadcast, feature film, or comparable quality game work. Technical Skills Proficient in Substance Painter and Photoshop; strong UV mapping skills in Maya. Good understanding of shader/texture optimization.

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